A tight, senior team spanning real-time 3D, simulation engineering, technical art and industrial UX — working between Brooklyn and Bologna.
Unity & Unreal developers who turn CAD into optimised, interactive real-time worlds.
Retopology, materials and lighting that keep machines faithful and fast in a headset.
Full-scale physics and machine behaviour for training that reflects the real thing.
Interfaces designed for operators, dealers and buyers — not gamers.
Pipeline automation and AI that speed up CAD conversion and content updates.
Producers who scope, cost and land projects with OEM and enterprise teams.
We run apprenticeships and XR learning programs for the next generation of immersive developers. If you want to build real things for real industry, we'd love to hear from you.